William Hill Casino
Currency options : UK Sterling | US Dollar | Euro

Classic Casino Game Rules :Las Vegas Instant Play Craps Rules

  • Las Vegas Instant Play Craps

  • Rule Authority

    William Hill Casino's Craps is played and programmed according to Atlantic City Gaming rules.

    Authority - New Jersey Casino Control Commission

    Rule Exception - None

    Top

  • Aim Of The Game

    The game of Craps is an exciting game of chance, popular since the times of the Romans. The objective of Craps is to predict the outcome of a roll of the dice.

    Top

  • How To Play

    Your chips are stacked by denomination (£1, £5, £25, £100, £500) at the bottom of the game window. Select the amount you would like to wager on a given roll(s) by clicking on the chip of that denomination. This activates that specific chip denomination. Next, place your bet on the Craps table by clicking on a bet field. To specify a bet that does not equal to an existing chip denomination, simply click on another chip denomination after placing your previous chip on the table. For example, to bet £30, click on the £25 chip and place it on the table then click on the £5 chip and place it on top of the £25 chip. To clear all bets from the table, click the Clear Bets button. To clear a specific bet from the table, you can click the Remove Bet/Place Bet toggle button so that it displays Place Bet, you will notice that the cursor when moved over the betting fields appears as a hand with a plus minus sign. Now, simply click on any betting fields where you wish to remove a chip. To add a bet, click the Remove Bet/Place Bet toggle button so it displays Remove Bet; this will allow you to add the specified chip to your betting amount (up to the specified betting limits for the table). On subsequent rolls, you may repeat your last bet by simply clicking the Rebet button.

    There are many types of bets available in Craps (both regular and supplementary ones after the first roll), all of which are summarized in the following two sections below. Your total bet will be displayed in the Total Bet field.

    By selecting the Yes, I want to be the Shooter checkbox; you have the option of throwing the dice yourself. Once you have placed your bet(s) on the table, click the Roll button. The cursor will appear as a hand containing a pair of dice. To release the dice, simply click anywhere within the craps table.

    If you prefer not to throw the dice make sure that the Yes, I want to be the Shooter checkbox is de-selected. After placing your bets on the table click on the Roll button and the dice will be rolled for you. The outcome for the last five rolls is displayed in the History table window at the top left-hand corner of the game window. You may reduce the size of this table window by clicking on the up arrow at the bottom of the table window. Anytime you win or lose money, a message will be displayed in a rectangular window at the top of the game window.

    Top

  • Types Of Bet

    Some bets are available only for the Come Out roll. A black marker is displayed in the top left-hand corner of the Craps table prior to a Come Out roll. Some bets are available only after a Point has been established. A Point is established if the Come Out roll is 4, 5, 6, 8, 9 or 10. The number rolled, is called the Point and the next roll(s) is called the Point roll. Point rolls continue until the shooter rolls a 7 or the Point. Once this happens, the sequence starts again with the next roll as a Come Out roll.

    Type Of Bet Payout
    Pass Line Bets
    Also called the Front Line. This is the most popular bet at the Craps table. Available for the come out roll. Once Point is established, original bet may not be removed or altered. Wins if come out roll is 7 or 11. Loses if come out roll is 2, 3 or 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Point.
    1 to 1
    Don't Pass Bets
    Also called the Back Line. Available for come out roll. Wins if come out roll is 2 or 3. Loses if come out roll is 7, 11. Ties if come out roll is a 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if a 7 is rolled prior to rolling the Point. Loses if the Point is rolled prior to rolling a 7.
    1 to 1
    Come Bets
    Available once the Point has been established. Rules are similar to Pass Line Bet. Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a come out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point.
    1 to 1
    Don't Come Bets
    Available once the Point has been established. Rules are similar to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don't Come area to the corresponding box for that particular number. . Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7.
    1 to 1
    Place Bet To Win
    Available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number.
    9 to 5 (on 4 or 10)
    7 to 5 (on 5 or 9)
    7 to 6 (on 6 or 8)
    Place Bet To Lose
    Available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff depends on the Place Number selected. Loses if shooter rolls the Place Number prior to rolling a 7.
    5 to 11 (on 4 or 10)
    5 to 8 (on 5 or 9)
    4 to 5 (on 6 or 8)
    Hardway Bets
    Available once the Point has been established. Player bets on a number(s) 4, 6, 8, 10. Wins if shooter rolls the selected number 'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of 3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's. Payoff depends on the number selected. Loses if the shooter rolls a 7 or rolls the number the easy way. For example, roll a 4 via a 3 and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll a 10 via a 6 and 4.
    7 to 1
    (on 4 the hard way)
    (on 10 the hard way)
    9 to 1
    (on 6 the hard way)
    (on 8 the hard way)
    One Roll Bets
    Player bets on a number(s) 2, 3, 11, 12. Wins if shooter rolls the selected number. Loses if the shooter does not roll the selected number. Payoff depends on the number selected.
    30 to 1 (on 2 or 12)
    15 to 1 (on 3 or 11)
    Field
    Player bets that any one of a group of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on the number rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8 or 9. Bet remains on the table if following a win however the player may remove it from the table at any time.
    1 to 1
    (on 3, 4, 9, 10, 11)
    2 to 1 (on 2, 12)
    Any Craps
    Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if the shooter rolls any other number.
    7 to 1
    Any 7
    Player bets on the outcome of the next roll. Wins if the shooter rolls a 7. Loses if the shooter rolls any other number.
    4 to 1
    Eleven or Craps (E - C)
    Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other number. Payoff depends on the number rolled.
    7 to 2
    (on 2 or 3 or 12)
    15 to 2 (on 11)
    Big 6
    You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 6. Loses if shooter rolls a 7 prior to rolling a 6. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
    7 to 6
    Big 8
    You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 8 loses if shooter rolls a 7 prior to rolling an 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.
    7 to 6

    Top

  • Supplementary Bets And Their Payouts

    Type Of Bet Payout
    After Don't Pass Bet
    If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a supplementary wager in support of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. Wins if Don't Pass Bet wins. Payoff depends on the value of the come out point. Loses if the Don't Pass Bet loses.
    1 to 2 (on 4 or 10)
    2 to 3 (on 5 or 9)
    5 to 6 (on 6 or 8)
    After Pass Line Bet
    If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. Wins if the Pass Line Bet wins. Payoff depends on the value of the come out point. Loses if the Pass Line Bet loses.
    2 to 1 (on 4 or 10)
    3 to 2 (on 5 or 9)
    6 to 5 (on 6 or 8)
    After Come Bet
    If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. Wins if the Come Bet wins. Payoff depends on the value of the come out point. Loses if the Come Bet loses.
    2 to 1 (on 4 or 10)
    3 to 2 (on 5 or 9)
    6 to 5 (on 6 or 8)
    After Don't Come Bet
    If a player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. Wins if the Don't Come Bet wins. Payoff depends on the value of the come out point. Loses if the Don't Come Bet loses.
    1 to 2 (on 4 or 10)
    2 to 3 (on 5 or 9)
    5 to 6 (on 6 or 8)

    Top

  • Betting Limits

    • £1 minimum bet
    • £1,000 per field. No maximum total bet

    Top

  • Numeric Keyboard Shortcuts

    Keyboard Entry Action
    Enter Roll. No shooter interface when using keyboard shortcuts
    Up Arrow Increase denomination
    Down Arrow Decrease denomination

    For keyboards without keypads, you must use the Fn key plus the shortcuts above (e.g. Fn + Enter). Please note that these keyboard shortcuts are offered as a suggestion only. Some computers behave differently than others and therefore we cannot guarantee that the shortcuts will apply to all computers.

    Note - You may turn on/off the Sound, Voice and Animation during the game by clicking on the Settings button located in the lower left-hand area of the console. The setting is turned on when the checkbox is checked and it is turned off when the checkbox is unchecked.

    Top

  • Options

    To access the Sound, Animation, Graphics and Help options, click on the Options button, located in the lower left corner of the game window.

    Animation
    You may tune off all animations during a game by deselecting the checkbox on the Animation button.

    Sound
    You may turn on/off the ambient sound and/or all sound during the game by clicking on the Sound button and then clicking on Mute under the Master Sound Control heading or the Ambient Sound Control heading. You may also increase/decrease the sound by moving the slider button to the right or left.

    Help
    If you need Help at any time, simply click the Help button; a window with Game information will be displayed.

    Exiting The Game
    To exit the game, simply click the Exit button located in the bottom left of the game window or click on the close button at the top right corner of the game window. Please note that you will be unable to begin any new games until all incomplete games have finished.

    Top

Online Casino Gambling  /  Rules  /  Directory  /  © 1998-2008 William Hill (Malta) Limited
Payment Logos: Neteller, Visa, Mastercard, Visa Electron, Maestro, Solo, Laser

Responsible Gambling

William Hill are committed to supporting  Responsible Gambling  initiatives.

Bet Responsibly.  www.gambleaware.co.uk

For additional information visit :
GamCare
Gambling Therapy
Gamblers Anonymous

Age Verification

In accordance with UK law, William Hill reserves the right to request  Proof Of Age  and perform checks to verify the information provided.

Accounts may be suspended until satisfactory proof of age,  18 And Over,  is provided.

William Hill (Malta) Limited is licensed and regulated by the Lotteries & Gaming Authority, Malta.
The registered office of William Hill (Malta) Limited is Valletta Buildings, Fourth Floor, Suite 19, South Street, Valletta, Malta, with registered number C42006.